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AKARRA
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AKARRA

A free fantasy MMORPG. Hand-drawn, wide open, and running in a tab you already have open.

Free. Nothing to download. Nothing to buy.

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The world

Walk out of town and keep going

You start in Hope, a small town on a big map. Everything past the gate belongs to something else — wolves on the road, darklings in the woods, worse under the hills.

Kill things, take their gear, socket the gems you earn. Find people worth travelling with. Then go further out than is sensible.

What's in the game · How to play

A top-down map of the Akarra overworld: forests, roads, a town, a bay and an island.
The overworld. Hope sits left of the bay; the caves run underneath it.

Features

What you get

  • Runs in a tab

    No download, no launcher, no patcher. Open the page and you are standing in the world.

  • One hand-made world

    Forests, roads, towns and caves, all of it walked across. No loading screens, no instances.

  • Gems make your build

    Skills are rows of sockets. What you drop into them decides what you are good at.

  • Every level is earned

    Five attributes, a cap of 250, and no experience lost when you die. Coins, though — those you lose.

  • Party up

    Fellowships of ten share the kill, and the share grows with the group rather than splitting thin.

  • Start a guild

    Five friends and thirty gold between you. Guilds climb a standing table that pays out in experience.

  • Quests you can fail

    Forty-five of them. Escort someone, clear a den, beat a clock — miss the clock and the quest is gone.

  • Night is properly dark

    A full day and night every three hours. Out in the woods after dusk, carry a torch or see nothing.

More detail

Screenshots

How it looks

A character on a forest road outside the town of Hope, with the chat log and action bar below.
On the road out of Hope.
The backpack open with a tooltip for a Bronze Shortsword showing its speed, damage and requirements.
Everything you pick up has numbers on it.
The circular skill panel with coloured gem sockets connected in a branching tree.
Skills are sockets. Gems are the build.
A conversation window showing a portrait of an old woman and three numbered reply options.
Alera the Herbalist wants a word.
A player-to-player trade window with two offer grids, a coin field and accept, reset and cancel buttons.
Face to face. Both sides have to agree.
The world map overlay showing the coastline and landmass of the Akarra overworld.
The map, for when you have gone too far.
The same forest scene at midnight, lit only by a warm pool of torchlight around the character.
Midnight. Bring a torch.
The quest log listing two quests with their objectives, and a banner reading "Find some wood for Alera’s fire".
Six objectives a quest, and some of them run out.

The art

Every pixel drawn by hand

  • Rat

    Rat Level 1

  • Giant Rat

    Giant Rat Level 2

  • Green Turtle

    Green Turtle Level 1

  • Wolf

    Wolf Level 5

  • Skeleton

    Skeleton Level 8

  • Mudman

    Mudman Level 10

  • Western Lion

    Western Lion Level 18

  • Bronze Shortsword

    Bronze Shortsword

  • Steel Longsword

    Steel Longsword

  • Iron Sword

    Iron Sword

  • Beaked Axe of Steel

    Beaked Axe of Steel

  • Fighting Staff

    Fighting Staff

  • Longbow

    Longbow

  • Oak Shield

    Oak Shield

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